Written by
Contic
Read time
2 minutes

You can, but the lever is scope, not speed. LaunchPad has no single three-month timeline: Starter launches in 2 months, Growth in 3 and Scale in 4. A smaller first launch, quick decisions and accounts set up early are what bring a date forward.
| Tier | Price (ex VAT) | Launch |
|---|---|---|
| Starter | £25k | 2 months |
| Growth | £60k | 3 months |
| Scale | £100k | 4 months |
Each window covers all four steps: Discover, Design, Build, Launch. Our answer on what happens during a LaunchPad build walks through them. The fastest route to a live product is the tier that fits the smallest version worth launching.
A smaller first scope. This is the big one. If you have a hard date, like an investor meeting or a seasonal peak, tell us in Discovery. We’ll shape the first launch around the one journey that has to work by then.
Ultra Goldfield Logistics is an example of what a tight scope allows. Its first version, a customer portal and a driver app, was delivered in three to four weeks. That was a deliberately focused build on scope the founders had already validated. Read the Ultra Goldfield Logistics story.
Fast decisions. The biggest variable in any timeline is how quickly questions get answered. A day’s wait on a decision, repeated every week, adds up to a month you never planned for. Our answer on how much of your time the project takes covers this.
Accounts ready early. If the apps are going into your company’s own developer accounts, start that paperwork on day one. Companies need a D-U-N-S number, a free business ID. Apple says it can take up to five business days to issue.
Evidence up front. If you’ve already tested screens with real users, bring them. Discovery moves faster when it starts from evidence rather than a blank page.
Adding more people. Extra developers mid-build need the existing team to explain the code to them. That slows the people doing the work, just when you need them fastest.
Cutting testing. You’d launch sooner and then spend the gained weeks fixing what broke in front of customers.
Squeezing a bigger tier into a smaller window. A Growth-sized product with a Starter date gets one of them wrong.
If the build is ready before the planned date, we can launch early. There’s no reason to hold back a finished product.
The one part nobody fully controls is app store review. Apple and Google both review apps before they go live, and a rejection can add days. New personal Google Play accounts must also run a closed test with 12 testers for 14 days first. Registering as an organisation avoids that.
Sometimes the right answer is to launch part of the product first. You get real users sooner, and what they do shapes the rest.
That only works if it’s planned in Discovery, not decided in a panic during Build. If a staged launch suits you, raise it early and we’ll scope for it.
For how we protect the date once it’s set, see how we make sure you launch on time. For the full route from idea to launch, read our non-technical founder playbook.
We design, build and launch digital products at a fixed price, with a money-back guarantee after Discovery. Tell us what you have in mind.